Ploesti
Rules

1. Turn Sequence


1. Attacker sequence

a. Determine if flights will enter

b. Move bombers

i. Roll for continuing damage, if any
ii. Roll for balloon collision each hex entered
iii. Roll for structure or explosion collision each hex entered
iv. Roll for crew escape

c. Re-deploy crew

2. Defender sequence

a. Roll for entry of fighters if necessary

i. Roll for uncontrolled dive

b. Move fighters

i. Roll for collisions when necessary

c. Move train

3. Air to Air and Air to Ground combat resolved

4. Bombing resolved

a. Mark bombing results

b. Place explosion markers

c. Sequence existing explosion markers.


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Copyright 2003