Ploesti
Rules

3. Barrage Balloons

All planes flying through or near a hex with a barrage balloon must roll a d20 to see if the balloon cable is hit. Roll for EVERY HEX entered if there is a possibility of contact with the balloon cable.

  • In hex with balloon - 1, 2, or 3
  • Hex next to balloon - 1 or 2
  • Two hexes away - 1

If balloon cable is hit roll on the following table:

TABLE 3 - Barrage Balloon Cable Contact Table (d10)

Roll  Effect
1, 2 No damage to plane - Balloon removed
3, 4  No damage to plane. Balloon remains
5, 6 Cable damages plane - roll one critical hit, balloon removed
7, 8 Cable damages plane - roll 2 critical hits. Plane veers, balloon removed
9  Explosive on cable pulled to wing. Plane destroyed*, balloon removed
10+ Cable slices off wing. Plane destroyed*, balloon remains
* See Critical Hit 6 #B for effect (Single engine plane add two to die roll)

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